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CSS also supports 3D transformations. Mouse over the elements below to see the difference between a 2D and a 3D transformation:
In this chapter you will learn about the following CSS property:
The numbers in the table specify the first browser version that fully supports the property.
Property | |||||
---|---|---|---|---|---|
transform | 36.0 | 10.0 | 16.0 | 9.0 | 23.0 |
With the CSS
property you can use the following 3D transformation methods:The
method rotates an element around its X-axis at a given degree:#myDiv { transform: rotateX(150deg); }
The
method rotates an element around its Y-axis at a given degree:#myDiv { transform: rotateY(130deg); }
The
method rotates an element around its Z-axis at a given degree:#myDiv { transform: rotateZ(90deg); }
The following table lists all the 3D transform properties:
Property | Description |
---|---|
transform | Applies a 2D or 3D transformation to an element |
transform-origin | Allows you to change the position on transformed elements |
transform-style | Specifies how nested elements are rendered in 3D space |
perspective | Specifies the perspective on how 3D elements are viewed |
perspective-origin | Specifies the bottom position of 3D elements |
backface-visibility | Defines whether or not an element should be visible when not facing the screen |
Function | Description |
---|---|
matrix3d (n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) | Defines a 3D transformation, using a 4x4 matrix of 16 values |
translate3d(x,y,z) | Defines a 3D translation |
translateX(x) | Defines a 3D translation, using only the value for the X-axis |
translateY(y) | Defines a 3D translation, using only the value for the Y-axis |
translateZ(z) | Defines a 3D translation, using only the value for the Z-axis |
scale3d(x,y,z) | Defines a 3D scale transformation |
scaleX(x) | Defines a 3D scale transformation by giving a value for the X-axis |
scaleY(y) | Defines a 3D scale transformation by giving a value for the Y-axis |
scaleZ(z) | Defines a 3D scale transformation by giving a value for the Z-axis |
rotate3d(x,y,z,angle) | Defines a 3D rotation |
rotateX(angle) | Defines a 3D rotation along the X-axis |
rotateY(angle) | Defines a 3D rotation along the Y-axis |
rotateZ(angle) | Defines a 3D rotation along the Z-axis |
perspective(n) | Defines a perspective view for a 3D transformed element |