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The numbers in the table specify the first browser version that fully supports the
element.Element | |||||
---|---|---|---|---|---|
<canvas> | 4.0 | 9.0 | 2.0 | 3.1 | 9.0 |
A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this:
<canvas id="myCanvas" width="200" height="100"></canvas>
Note: Always specify an
attribute (to be referred to in a script), and a and attribute to define the size of the canvas. To add a border, use the attribute.Here is an example of a basic, empty canvas:
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"> </canvas>
After creating the rectangular canvas area, you must add a JavaScript to do the drawing.
Here are some examples:
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.moveTo(0, 0); ctx.lineTo(200, 100); ctx.stroke(); </script>
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.arc(95, 50, 40, 0, 2 * Math.PI); ctx.stroke(); </script>
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.font = "30px Arial"; ctx.fillText("Hello World", 10, 50); </script>
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.font = "30px Arial"; ctx.strokeText("Hello World", 10, 50); </script>
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); // Create gradient var grd = ctx.createLinearGradient(0, 0, 200, 0); grd.addColorStop(0, "red"); grd.addColorStop(1, "white"); // Fill with gradient ctx.fillStyle = grd; ctx.fillRect(10, 10, 150, 80); </script>
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); // Create gradient var grd = ctx.createRadialGradient(75, 50, 5, 90, 60, 100); grd.addColorStop(0, "red"); grd.addColorStop(1, "white"); // Fill with gradient ctx.fillStyle = grd; ctx.fillRect(10, 10, 150, 80); </script>
Image to use:
<script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); var img = document.getElementById("scream"); ctx.drawImage(img, 10, 10); </script>
To learn more about HTML Canvas Tutorial.
, please read the