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7.8 JS Errors
Throw, and Try ... Catch ... Finally
The try statement lets you test a block of code for errors.
The catch statement lets you handle the error.
The throw statement lets you create custom errors.
The finally statement lets you execute code, after try and catch, regardless of the result.
Errors Will Happen!
When executing JavaScript code, different errors can occur.
Errors can be coding errors made by the programmer, errors due to wrong input, and other unforeseeable things.
In this example we have written alert as adddlert to deliberately produce an error:
<p id="demo"></p>
<script>
try {
adddlert("Welcome guest!");
}
catch(err) {
document.getElementById("demo").innerHTML = err.message;
}
</script>
JavaScript catches adddlert as an error, and executes the catch code to handle it.
JavaScript try and catch
The try statement allows you to define a block of code to be tested for errors while it is being executed.
The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.
The JavaScript statements try and catch come in pairs:
try {
Block of code to try
}
catch(err) {
Block of code to handle errors
}
JavaScript Throws Errors
When an error occurs, JavaScript will normally stop and generate an error message.
The technical term for this is: JavaScript will throw an exception (throw an error) .
JavaScript will actually create an Error object with two properties: name and message .
The throw Statement
The throw statement allows you to create a custom error.
Technically you can throw an exception (throw an error) .
The exception can be a JavaScript String , a Number , a Boolean or an Object :
throw "Too big"; // throw a text
throw 500; // throw a number
If you use throw together with try and catch , you can control program flow and generate custom error messages.
Input Validation Example
This example examines input. If the value is wrong, an exception (err) is thrown.
The exception (err) is caught by the catch statement and a custom error message is displayed:
<!DOCTYPE html>
<html>
<body>
<p>Please input a number between 5 and 10:</p>
<input id="demo" type="text">
<button type="button" onclick="myFunction()">Test Input</button>
<p id="p01"></p>
<script>
function myFunction() {
var message, x;
message = document.getElementById("p01");
message.innerHTML = "";
x = document.getElementById("demo").value;
try {
if(x == "") throw "empty";
if(isNaN(x)) throw "not a number";
x = Number(x);
if(x < 5) throw "too low";
if(x > 10) throw "too high";
}
catch(err) {
message.innerHTML = "Input is " + err;
}
}
</script>
</body>
</html>
Try it yourself
HTML Validation
The code above is just an example.
Modern browsers will often use a combination of JavaScript and built-in HTML validation, using predefined validation rules defined in HTML attributes:
<input id="demo" type="number" min="5" max="10" step="1">
You can read more about forms validation in a later chapter of this tutorial.
The finally Statement
The finally statement lets you execute code, after try and catch, regardless of the result:
Syntax
try {
Block of code to try
}
catch(err) {
Block of code to handle errors
}
finally {
Block of code to be executed regardless of the try / catch result
}
function myFunction() {
var message, x;
message = document.getElementById("p01");
message.innerHTML = "";
x = document.getElementById("demo").value;
try {
if(x == "") throw "is empty";
if(isNaN(x)) throw "is not a number";
x = Number(x);
if(x > 10) throw "is too high";
if(x < 5) throw "is too low";
}
catch(err) {
message.innerHTML = "Error: " + err + ".";
}
finally {
document.getElementById("demo").value = "";
}
}
The Error Object
JavaScript has a built in error object that provides error information when an error occurs.
The error object provides two useful properties: name and message.
Error Object Properties
Property
Description
name
Sets or returns an error name
message
Sets or returns an error message (a string)
Error Name Values
Six different values can be returned by the error name property:
Error Name
Description
EvalError
An error has occurred in the eval() function
RangeError
A number "out of range" has occurred
ReferenceError
An illegal reference has occurred
SyntaxError
A syntax error has occurred
TypeError
A type error has occurred
URIError
An error in encodeURI() has occurred
The six different values are described below.
Eval Error
An EvalError indicates an error in the eval() function.
Newer versions of JavaScript do not throw EvalError. Use SyntaxError instead.
Range Error
A RangeError is thrown if you use a number that is outside the range of legal values.
For example: You cannot set the number of significant digits of a number to 500.
var num = 1;
try {
num.toPrecision(500); // A number cannot have 500 significant digits
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
Reference Error
A ReferenceError is thrown if you use (reference) a variable that has not been declared:
var x;
try {
x = y + 1; // y cannot be referenced (used)
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
Syntax Error
A SyntaxError is thrown if you try to evaluate code with a syntax error.
try {
eval("alert('Hello)"); // Missing ' will produce an error
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
Type Error
A TypeError is thrown if you use a value that is outside the range of expected types:
var num = 1;
try {
num.toUpperCase(); // You cannot convert a number to upper case
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
URI (Uniform Resource Identifier) Error
A URIError is thrown if you use illegal characters in a URI function:
try {
decodeURI("%%%"); // You cannot URI decode percent signs
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
Non-Standard Error Object Properties
Mozilla and Microsoft defines some non-standard error object properties:
fileName (Mozilla)
lineNumber (Mozilla)
columnNumber (Mozilla)
stack (Mozilla)
description (Microsoft)
number (Microsoft)
Do not use these properties in public web sites. They will not work in all browsers.
JavaScript icons used in the buttons provided by ICONS8.COM . Smartphone icons created by Freepik - Flaticon
Example files created in this module:
JS Sets Map Objects part 1
JS Sets Map Objects part 2
JS Sets Map Objects part 3
JS Sets Map Objects part 4
JS Sets Map Objects part 5
JS Sets Delete Map Objects
JS Sets Map.has() part 1
JS Sets Map.has() part 2
JS Sets Map Objects forEach()
JS Sets Map Objects Map.entries()
JS Map Objects
JS Map Objects - Map.set() part 1
JS Map Objects - Map.set() part 2
JS Map Objects Map.get()
JS Map Objects - Map.size
JS Map Objects - Map.delete()
JS Map Objects - Map.has() part 1
JS Map Objects - Map.has() part 2
JS Map Objects - Map.forEach()
JS Map Objects - Map.entries()
JS typeof Operator part 1
JS typeof Operator part 2
JS typeof Operator part 3
JS typeof Properties - constructor Property part 1
JS typeof Properties - constructor Property part 2
JS typeof Properties - Array Object
JS typeof Operator - Date Object
JS typeof Operator - Date Function
JS typeof Operator - undefined part 1
JS typeof Operator - undefined part 2
JS typeof Operator - empty values
JS typeof Operator - null
JS typeof Operator - undefined Data Type
JS instanceof Operator
JS void Operator
JS Operators - typeof Operator
JS Properties - constructor Property
JS Arrays - isArray() function part 1
JS Arrays - isArray() function part 2
JS Date Object - isDate() function part 1
JS Date Object - isDate() function part 2
JS Converting Numbers to Strings part 1
JS Converting Numbers to Strings part 2
JS typeof Operator part 1
JS typeof Operator part 2
JS Bitwise AND
JS Bitwise OR
JS Bitwise XOR
JS Bitwise NOT
JS Bitwise Left
JS Bitwise Right
JS Unsigned Bitwise Right
JS Convert Decimal to Binary
JS Convert Binary to Decimal
JS String Methods
JS Regular Expressions part 1
JS String Methods - String replace()
JS Regular Expressions part 2
JS Regular Expressions part 3
JS Error Handling part 1
JS try catch
JS Errors - RangeError
JS Errors - ReferenceError
JS Errors - SyntaxError
JS Errors - TypeError
JS Errors - URIError
JS Scope - Local Variables
JS Scope - GLOBAL Variable
JS Global Variables
JS Scope - Global HTML variables
JS Hoisted Declarations part 1
JS Hoisted Declarations part 2
JS Hoisting part 1
JS Hoisting part 2
JS Initializations are Not Hoisted part 1
JS Initializations are Not Hoisted part 2
JS Initializations are Not Hoisted part 3
JS "use strict" Mode part 1
JS "use strict" Mode part 2
JS this Keyword
JS this Keyword [object Window] part 1
JS this Keyword - window object
JS this Keyword [object Window] part 2
JS this Keyword - Function
JS this Keyword - Event Handler
JS this Keyword - Event Handler
JS this Keyword - person object part 1
JS this Keyword - person object part 2
JS this Keyword - Explicit Function Binding
JS this Keyword - Function bind()
JS this Keyword - Arrow Function part 1
JS this Keyword - Arrow Function part 2